New players should treat ANOMALITH as a loop rather than a straight line: enter an Anomaly Zone, fight and collect resources, get materials back to base, then improve your equipment before the next dive. Your first trips are best used to learn aiming, reload timing and how firearms work alongside supernatural powers. Experiment with gear once you understand the map and the resource loop. Progression comes from equipment rather than conventional character levels, so what you bring home matters more than how many enemies you defeat.
ANOMALITH is a single-player survival third-person shooter from FURYU, releasing on PS5, Nintendo Switch 2 and PC. You play as Reona Minazuki, who enters distorted spaces in Japan to search for a missing friend. This guide covers the systems confirmed by official sources and hands-on coverage. It is not a mission-by-mission walkthrough of the full game.
Understand the dive and base loop
The official website describes two halves of play: dives into Anomaly Zones and preparation at your base. During a dive you explore, fight and decide what to retrieve. Back at base you use what you collected to prepare equipment for the next expedition. Every other system in the game feeds into this cycle.
AUTOMATON's demo impressions describe the same structure from a hands-on perspective. The article mentions exploration, shooting, portal deposits and a workshop between excursions. That matches the official description and gives a clear picture of a typical session. Think of each dive as a supply run as much as a fight.
Know why Reona enters the zones
The story gives every dive a purpose. Reona Minazuki is a Diver searching for her missing friend, Arisa Kato, who vanished inside an Anomaly Zone. Operator Yuiga Koda supports Reona during her expeditions. Other members of the Anomaly Zone Countermeasures Office handle research, equipment development and security back at base.
You do not need to memorise the cast before starting, but the roles explain who you deal with between dives. Imari Fushimi works on research and equipment development, which links her to the upgrade side of the game. Our characters guide lists every officially published profile with Japanese voice credits. It stays spoiler-light and avoids guessing at story outcomes.
A sensible first-session plan
The following sequence is editorial advice built from the confirmed systems, not a verified route through every mission. It gives new players a safe order for learning the game. Adjust it once you are comfortable with the controls.
- Complete the tutorial and get used to aiming and reloading.
- Practise on a manageable encounter before pushing deeper into a zone.
- Send collected materials home when a portal is available.
- Inspect the workshop improvements you can afford back at base.
- Return with a loadout suited to your next objective.
Repeating this cycle teaches you the map layout and the value of each resource. It also keeps a bad encounter from costing you everything you carried. You will make better equipment choices once you know what each dive tends to yield.
Learn combat before chasing upgrades
Combat combines third-person gunplay with Anomalization Skills, and the official materials confirm twelve of these powers. The skills support your firearms rather than replacing them. Hands-on previews describe the powers drawing on an MP resource. Our skills guide explains how that resource fits into a fight.
Early on, focus on hitting shots consistently and reloading at safe moments. A weapon you aim reliably will serve you better than a theoretically stronger one you struggle to control. Once the basics feel natural, start mixing in powers where their effect suits the situation. The best weapons page explains why no single gun has been proven best yet.
Set up your controls early
The developer has already changed the controls in response to demo feedback. The September 29 update added mouse support for inventory and other interface operations, new keybinding options and sensitivity changes. In an interview with AUTOMATON, the producer discussed improving controls after players shared their impressions. These changes matter most if you play on PC with mouse and keyboard.
Spend a few minutes in the settings before your first real dive. Adjust aim sensitivity until small corrections feel comfortable, and check the keybindings for actions you use under pressure. Comfortable controls make reloading and switching to a power far less stressful. The Steam page guide covers PC requirements and input support in more detail.
Manage inventory and use portals
Your inventory uses a grid, and previews report an automatic sorting or packing feature. Space runs out quickly if you try to carry every resource through a whole dive. Portals let you send collected materials back to base so you can keep exploring. Using them regularly is the simplest way to free room.
Keep enough space for the supplies you need in the next encounter. Review what you are carrying before leaving a portal behind. The inventory space guide covers sorting, depositing and what is still unconfirmed about capacity.
Spend resources at the workshop
The Steam store page explains that anomalous objects you collect become resources for improving weapons and gear. The workshop is where that conversion happens between dives. This is the main way your character grows stronger over time. Producer Gai Kidokoro has explained that equipment, rather than conventional character levels, drives progression.
That design means a successful dive is one where you bring useful materials home. Losing your haul sets back your progress more than a missed kill does. Our weapon upgrades guide separates upgrades from attachments, which are a different customization layer.
Prepare your next expedition
Before heading out again, check your equipment, attachments and any Artifacts you have retrieved. The official website states that equipping retrieved Artifacts improves your stats. Choosing gear for the next objective is part of the game's core preparation phase. The Artifacts guide explains how to compare them.
Difficulty is adjustable, and the producer describes Normal as approachable for players less familiar with third-person shooters. A Survival difficulty was added to the demo in the September 29 update. If you are unsure, start on Normal and see the difficulty settings guide for details.
Try the demo before launch
A free demo is available on Steam, PS5 and Nintendo Switch 2. It is the safest way to learn the controls and the resource loop before buying. The PS5 store page states that demo save data cannot transfer to the full game. Plan to start fresh when the full release arrives.
The producer estimates the demo covers about ten percent of the game's content. That is a publisher estimate rather than a playtime guarantee. Our demo guide lists what changed in each demo update.
What this guide does not cover yet
No independently verified full-game walkthrough or complete mission order was available at the time of writing. Demo routes should not be read as a map of the entire campaign. We will add verified mission details after release. Until then, use the confirmed systems above as your foundation.
Sources and further reading
- FURYU — ANOMALITH official website
- AUTOMATON — demo impressions
- Noisy Pixel — preview
- Steam — ANOMALITH store page
- Steam — official announcements
- AUTOMATON — producer interview
- UK Anime Network — producer interview
- PlayStation Store — free PS5 demo
- FURYU — Producer's Letter