ANOMALITH's skills are called Anomalization Skills, and the official game description confirms there are twelve of them. They complement your guns rather than replace the shooting system. Two hands-on articles describe the powers spending an MP resource. The practical loop is simple: shoot, watch your MP and use a power when its effect suits the encounter.
This page covers what official sources and press coverage have confirmed about the skill system. It does not list all twelve skills by name, because no verified list of names, costs or unlock conditions was available at the time of writing. We will add individual skill entries once they can be checked directly in the released game. Everything below is limited to what the evidence supports.
Twelve Anomalization Skills are confirmed
The official English website lists twelve unique powers under the heading "Anomalization Skills." The Steam store description repeats the same count and presents the powers as support for gun combat. The Japanese official website also confirms twelve in total. That makes the count one of the most solid facts about the system.
The count alone does not tell you what each power does. A complete skill catalogue needs verified names, effects and unlock conditions. Treat any list that claims all twelve names before release with caution unless it cites the game itself. Our page will grow as those details are confirmed.
Skills support your guns
ANOMALITH is first and foremost a third-person shooter. The official materials describe the twelve powers as a way to support gunplay, not as a separate magic-focused playstyle. Your firearm stays at the centre of every encounter. Skills add options for situations where shooting alone is less effective.
This matters for how you approach a fight. A strong habit is to open with your weapon, then reach for a skill when an enemy or situation calls for it. Relying entirely on powers would ignore the system the game is built around. The best weapons guide covers how to choose the gun that anchors this loop.
The MP resource
Noisy Pixel's August preview describes mutation abilities consuming MP. The outlet's October 21 full review also describes abilities using MP. Two separate articles from different stages of development therefore point to the same resource. That gives reasonable confidence that MP is how skill use is limited.
The full review additionally reports that gunfire replenishes MP. That specific regeneration rule has not been independently reproduced in our research. It comes from one reviewer's experience with the full game. We present it as a reported mechanic rather than a confirmed rule.
The combat loop in practice
If gunfire does refill MP, shooting and skill use feed each other. You fire to deal damage and build your resource, then spend it on a power when the moment is right. The cycle repeats throughout an encounter. That loop is the clearest way to picture how the two systems connect.
- Shoot to damage enemies and, according to the review, regain MP.
- Keep an eye on your MP before committing to a power.
- Use a skill when its effect fits the threat in front of you.
- Return to your weapon while the resource rebuilds.
This is a description of the reported system, not a tested rotation. The best use of each individual skill will depend on effects we have not yet verified. Use the demo to see how the loop feels with your own play style.
How skills fit into your build
Skills are one of several systems that shape your character. The official website also confirms equipment parts, Artifacts and firearm attachments. In a TechRadar interview, the producer describes Artifacts as another source of build variation, including effects that can benefit abilities. That suggests skills and Artifacts can be combined deliberately.
Producer Gai Kidokoro has also discussed using unlocked abilities without treating them as a permanent class commitment. In practice this means you are not locked into one power for the whole game. Our best build guide explains how to test combinations one change at a time. The Artifacts page covers the equipment side.
Skills and weapon upgrades
Your weapons improve through resources collected during dives, and that progression affects how much you lean on skills. Noisy Pixel's review reports that weapon improvement has a substantial effect on combat balance. The same reviewer found an upgraded weapon sufficient for much of the game. That is one reviewer's experience, not a rule for every player.
Even so, it suggests skills work best as a complement to a well-maintained gun. Invest in your main weapon and use powers to handle the situations it struggles with. The weapon upgrades guide explains how that progression works.
Where the powers come from
The skills are tied to the game's story. Reona Minazuki enters Anomaly Zones to search for her missing friend, and Noisy Pixel's preview describes her transformation in the demo. The official premise also raises questions about the origins of Reona's powers. Those answers are part of the story rather than the tutorial.
We do not explain how or why Reona gains her abilities here, because the official sources do not disclose it. That keeps this page free of story spoilers and guesswork. The characters guide introduces the cast without revealing later events.
Try the skills in the demo
The free demo on Steam, PS5 and Nintendo Switch 2 is the best way to feel the skill system yourself. Noisy Pixel's preview was based on an early demo and already showed powers alongside gunplay. Later demo updates changed difficulty options and controls, so recent impressions may differ from early ones. The demo guide lists those dated changes.
The official System Trailer embedded above also shows the powers in action. No per-skill breakdown was transcribed from the trailer, so we do not name skills based on it. Use it as a visual introduction rather than a reference sheet.
What is still unconfirmed
Several details players often ask about are not yet verified. We have not confirmed the names of all twelve skills, their MP costs, any upgrade paths or where each one unlocks. We also have not confirmed whether skills can be swapped freely at any time. We will not publish a skill tree until those details can be checked.
If you have verified information from the released game, our contact page explains how to send it. Screenshots that show the skill menu are especially helpful. Corrections are reviewed against the game before being added.
Sources and further reading
- FURYU — ANOMALITH official website
- Steam — ANOMALITH store page
- Noisy Pixel — preview
- Noisy Pixel — full review
- TechRadar — producer interview
- Reimaru Files — producer interview
- Steam — official announcements